Intro to Blocker's Responsibility

Blocking ability is tricky to isolate.

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Is it, who gets the most stuffs?

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Who touches the most swings?

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Who gets tooled the least?

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Who defends their "slice" of court the best?

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Probably a combination of all of these?

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Blocking is tough. I won't pretend that the methodology presented here today is flawless.

It is not.

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But like most of the work on this blog, I've tried to make the most of the data we have.

So here goes...

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Using Expected Value, how well do you defend your "area" of the court?

This is the overarching idea.

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For example:

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On a Go ball (X5) to the outside hitter, the zone 2 blocker (setter or opposite) is responsible for everything from the sideline to about the middle of zone 6. The MB is then responsible for the middle of zone 6 and extending to about the middle of zone 7 (sideline, about 15 feet from net).

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With numbers:

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Good pass leads to 1 on 1 Go ball vs. the right side blocker.

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- Attacker has a 75% chance to win the rally given this situation

- Blocker dives big into the angle and stuff blocks the guy

- Attacker now has 0% chance to win the rally, since he just got blocked.

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In this case, our blocker had a 25% chance to win before the attack.

And he had 100% chance after.

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Outcome - Expectation = Value Added

100 - 25 = +75

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We look at every single attack and average value added / lost over time.

This is how we arrive at our rankings.

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Some Definitions:

  • Block Touch Rate = Touches / Chances (through blocker's zone)
  • Attacker Error = Errors through blocker's zone / Chances
  • Missed Chances = 100% - Touch Rate - Attacker Error
  • Tool Rate = Blocker gets tooled / Chances
  • Atk Eff vs. Expected = How blocker affects attacker efficiency, including non-terminal touches

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Inputs:

  • Opponent's Attack Code (X5, CF, V6, etc...)
  • Your Rotation (so we know who is in the front row)
  • If Block Touch, who touched it
  • If No Block Touch, where the ball landed/was dug
  • Strength of Attacking Team

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Assumptions/Flaws:

  • We assume team's service order = S, OH1, MB2, OPP, OH2, MB1
  • We will miss any switch-blocking
  • We cannot account for called blocking schemes (trap, commit, etc.)
  • We give 50% credit/debit for untouched attacks in the blocker's zone
  • Strength of defense impacts non-touched attacks (we may give blocker too much credit if great libero is playing behind him/her)
  • Attack error gives 50% credit to blocker if attacked missed in his zone (zone 2 blocker gets credit when outside hitter hits wide down the line)

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To be honest, without computer vision and knowing exactly where everyone is at all times - and exactly where the ball travelled, this solution will not be perfect.

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Here is an idea of what this looks like in reality:

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We do this for every attack code we can find.

With hard-coded zones per blocker, per attack code.

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I'd like to continue to evolve this methodogy, for example differentiating between one on one blocking vs. seam vs. double/triple blockers and how those different events shift responsibility. This way maybe we can avoid penalizing blockers if there is a specific scheme they're in or something...

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Anyway, this is version 1. I think it's an improvement over what we had - but certainly still some room for growth!